Résumé
Where I've lived and worked
Lead Designer at N26
As one of three design leads at European neobank N26, I headed the Barcelona team during a period of rapid growth. I built and supported a group that was collaborative yet autonomous within their squads, fostering both craft and ownership. Beyond my team, I introduced practices that raised UX quality across the organization and bridged innovation work with product delivery.
2019-2020 • Barcelona ES
Principal Designer at IDEO
At the San Francisco office of global innovation consultancy IDEO, I partnered with clients across industries to redesign public services and explore the future of retail, mobility, and finance. I combined systems thinking, rapid prototyping, and strong storytelling to help teams move from vision to implementation. This included a five-month residency at La Victoria Lab in Lima, Peru, where I worked with Intercorp to explore new opportunities in finance and helped the lab mature its innovation practice.
2015-2019 • San Francisco US
Principles
What good design means (to me)
User Focus
Good design is user-centric. Understanding and solving genuine problems ensures desirability. Designing against real use-cases and data creates usability. A shared persona keeps a whole team aligned and motivated.
Deliberate Decisions
Good design is thorough. Investing upfront—driven by clear rationale and principles, refined through repeated feedback cycles—prevents most UX issues and clarifies both what to iterate towards, and what to leave alone.
Productive Friction
Good design comes from diverse perspectives. Inspired by Paul Saffo's Strong Opinions, Weakly Held, I build environments where people share a mission but don't shy away from challenging each other on how to reach it.
Tangible Thinking
Good design goes beyond output. I run any challenge through the design process: understanding the problem properly, prototyping solutions quickly, and crafting stories and artifacts that communicate and truly inspire.
Bio
I’m an Interaction Designer who’s spent the past 15+ years shaping experiences that are inclusive, intuitive, and delightful. Along the way, I’ve lived and worked across three continents, led design teams, co-founded a startup, and prototyped in people’s living rooms.
Likes
• Architecture
• Indie games
• Post cards
• Summer nights
• Lists
Dislikes
• Dubbed movies
• Inconsistencies
• Packing luggage
• Poorly cut bread
• Porridge



